DAVID GARCIA


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  • ANIMATION
  • REAL-TIME
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CREATIVE TECHNOLOGY - REAL-TIME



Unreal Engine 5
Interactive / VR / XR



Art direction - CG modeling - Animation - texturing - lighting - LEvel design - Blueprints



Art direction - CG modeling - Animation - texturing - lighting - LEvel design - Blueprints



Metro Tunnel



By using real-time technology, it allowed us to produce various digital mediums from the same platform without any render time or compromise on quality. The VR space allows both architects and designers to experience and interact with the environment like never before, from scale to visualising the intricacy of their design. Powered by siteLab + Unreal Engine



Office Walkthough



By using real-time technology, it allowed us to produce various digital mediums from the same platform without any render time or compromise on quality. The VR space allows both architects and designers to experience and interact with the environment like never before, from scale to visualising the intricacy of their design. Powered by siteLab + Unreal Engine



Art direction - CG modeling - Animation - texturing - lighting - LEvel design - Blueprints



Art direction - CG modeling - Animation - texturing - lighting - LEvel design - Blueprints



Unsigned Station



By using real-time technology, it allowed us to produce various digital mediums from the same platform without any render time or compromise on quality. The VR space allows both architects and designers to experience and interact with the environment like never before, from scale to visualising the intricacy of their design. Powered by siteLab + Unreal Engine



NSW - EPA



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Innovia VR 360



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Immersive Display Suite



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